![]() ![]() You want to give players more meaningful choices The kinds of systems they can lead to, can be awesome for Diablo 4, provided you appreciate them, study them and apply your creativity towards improving them. ![]() The answer to this question will come from studying the 90s Diablo games and learning about how they are designed. Whenever there is a doubt amongst the team, about which direction to take-Īlways return to the older Diablo games and think "What would the old D1/D2 Devs would’ve done?" Whenever you are in doubt with regards to player feedback, and find it to be going in opposite directions. I am so incredibly appreciative for all the feedback we’ve received so far and I’m eager to dive into some of the most talked about topics. Diablo IV is still very much in active development, but we plan to keep you in the loop as we continue to design and iterate so that you can be a part of what we’re building. The biggest challenge with parsing community feedback is that with so many opinions, the takeaways are rarely unanimous. ![]() By working together, we can achieve great things. I have learned over years of experience that the player community is an incredibly valuable resource to draw upon when designing and refining a game. Fixed a graphical issue where black textures would flash after teleporting into specific towns.You want Players to be part of the design process.Fixed an issue where control inputs would stop responding when a player teleports or zones in and out of a dungeon.Fixed an issue where Necromancer players would sometimes be stuck at the character selection screen. ![]() Diablo 4 Update 1.010 Patch Notes for June 10 | Diablo 4 Update 1.0.2i Build #42338 Patch Notes Update (June 12): Blizzard has pushed out hotfix 8 as a server-side patch, and it includes boss dungeon adjustments and more. Come check out what’s new in the new Diablo 4 patch notes for June 10. Diablo 4 update 1.010 has been released on current-gen consoles, bringing another round of fixes to the action-RPG. ![]()
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